Skip to main content

Paytm's Mission To Becoming India's First Super-App Is Paved With Gaming Now

 


Just when you think Paytm is ready to hang up its boots, kick back, and reap some much-deserved fruits of its labour, the fintech giant pulls another rabbit out of its hat. There was a time the startup ecosystem used to hold its collective breath when rumours of Paytm getting into a new space made the rounds. But now, the community looks to the unicorn to defy formats, forge new paths, and do groundbreaking things across sectors.


Paytm is often touted as India’s first super app-in-the-making, and rightfully so - from financial services and online discovery platform for small, neighbourhood stores, to an ecommerce and ticketing platform, the startup does it all. Already among the most valuable financial startups in the world, Paytm’s rapid expansion into different sectors in order to broaden its consumer base has helped it compete with Indonesia’s GoJek and Singapore’s Grab, two of the biggest super apps in the world.


With Paytm First Games, the startup’s ambitions finally came to a head. Over the last seven months of the coronavirus pandemic, the company has built a solid gaming consumer base that rivals some of the biggest players in the industry.


The digital payments leader counts over 80 million registered users currently, and 20 million monthly active users in its gaming unit, with a 200 percent growth rate in its user base in the first half of the year. The IPL season is expected to push its user base to over 100 million, with 40 million MAUs, according to statistics revealed by Paytm First Games.

Rolling the dice on online gaming

Paytm’s foray into the gaming industry was quite the pivot away from the company’s focus on financial and ecommerce services - more so because a lot of games offered on the platform are free. The startup dipped its toe in the gaming universe by launching a few games on the main Paytm app to test user traction for the service in an already-crowded market. When the team noticed that people stuck around on the app even after making payments or placing orders to play games, the idea mushroomed.


At the time Paytm First Games was launched in January 2018 in partnership with Chinese gaming company, AGTech Holdings, India was at the cusp of a boom in online gaming. This was mainly due to Jio and its dirt-cheap data plans, which helped add back the ‘smart’ in ‘smartphones’ for many of the the country’s 1.3 billion people. International players such as Hong Kong’s Tencent, Garena, and Supercell, among others, had successfully created space for themselves on users’ phones, and Indians were Candy Crushing and Subway Surfing on their mobile phones more than ever.


With penetration conditions as ripe as this, Paytm First Games met with quick success, and a community of Indian gamers quickly emerged.


First Games was the company’s way to increase engagement with users and take the association beyond just payments and transactions. The startup also realised that having its eggs in many baskets made it easier to cross-promote its products, especially to millennials who play games more than any other generation.


‘Catch ‘em young’ has been the fintech industry’s favorite mantra - and prehending this generation means longer relationships as most millennials tend to be loyal to brands whose utility and usefulness they discover early on in their lives.


Overall, Paytm First Games complements the Paytm ecosystem by enhancing its customer experience through a rich portfolio of games and entertainment content,” Sudhanshu says.


COVID-19 jetpack

The COVID-19 pandemic has been a watershed event for Paytm First Games, which has grown over 200 percent so far this year. Part of the stay-at-home entertainment ecosystem, First Games saw users from not just top-tier cities, but also Tier III and Tier IV cities, across all game formats.


The kickoff of the IPL cricket event in the middle of the pandemic has particularly helped boost and create interest in fantasy sports, which is helping Paytm drive the highest traffic on First Games.


Roping in cricket maverick Sachin Tendulkar as the gaming unit’s brand ambassador further helped the startup bolster its presence internationally, as well as in smaller cities and towns. The company says it has set aside Rs 300 crore to invest in the fantasy sports and e-sports market in the country, and, over the next six months, expects to host over 200 live events around international and domestic cricket tournaments and soccer leagues.


“Apart from fantasy cricket, we’ve asked Sachin to help promote and generate excitement around other sports including kabaddi, football, basketball, and esports,” Sudhanshu says.


‘404 Not Found’ on profitability, but expansion in sight

First Games has “charted out” its profitability plan and is on track to meet its targets, the unit says, but its focus is mostly on expanding its capacity.


The company has been heavily investing in technology and hiring engineers to build ‘Made-in-India’ games that can also find success globally.


In May, Paytm said it had partnered with online shopping marketplace Daraz to enter South Asia, shortly after launching the gaming app in Bangladesh. Nepal, Myanmar, and Sri Lanka are next on its list.


With the online gaming segment expected to be valued at $3.75 billion by 2024 in India, according to research by Maple Capital Advisors, a New Delhi-based boutique investment bank, growth potential for India’s 400+ gaming startups is tremendous. So far, the gaming industry has managed to reel in $350 million in investments over the last six years, and that is expected to increase manifold over the next four years as the industry matures.


For Paytm, the opportunity represents not just prospective growth in user base or additional revenue, but an important step in its journey to becoming India’s first super-app.


Sandip Ginodia , CEO

ALTIUS INVESTECH PVT LTD

We deal in over 60 unlisted companies with 15 years of experience 

For latest prices visit : www.abhisheksecurities.com/unlisted.htm / call : 09830271248 .

Email : ginodiasandip1@gmail.com

Comments

Popular posts from this blog

Reliance's JioMart is averaging half a million orders per day; WhatsApp driving growth

  JioMart , Reliance's online-to-offline commerce  platform that launched in May , has scaled up rapidly, riding on the pandemic-fuelled digital acceleration. The service, which went   live in 200 cities across India, is currently processing an average of  500,000 orders per day. " We can go even higher on peak days",  Jio Platforms CEO   Kiran Thomas  revealed at the Facebook for Fuel India 2020 event. He said, "JioMart is empowering millions of  kiranas  and small merchants through the simple and secure platform of WhatsApp, and linking them to Reliance Retail's pan-India supply chain. We expect to grow manifold in future, and are optimistic about enabling new cohorts of users and making it easier for them to shop for daily essentials."  "Customers are transacting seamlessly on JioMart and the  conversational nature of the service  enabled by WhatsApp has made people adapt to it intuitively," he added. Reliance also stated th...

Zomato, Swiggy score 1/10 on working conditions for their workers – ET Retail

Some of India's biggest startups have ranked near the bottom when it comes to  working conditions  for their gig  workers , according to a report released Wednesday. While  Swiggy ,  Zomato  and Uber India scored 1/10, Urban Company and Flipkart’s logistics arm EKart scored the highest 8/10 and 7/10, respectively, ‘ Fairwork India Ratings  2020: Labour Standards in the Platform Economy’  showed . The report assessed the companies on five principles: fair play, fair conditions, fair contracts, fair management, and fair representation. Deepinder Goyal, chief executive officer of Zomato Media Pvt. Ltd., acknowledged the ratings on Twitter. “Zomato ranked at the bottom of 2020 Fairwork India scores. We knew we had things to work on, but we didn’t know that there is so much room for improvement.” The company takes full responsibility and “will leave no stone unturned to perform better in the rankings next year,” he added. Zomato received a 4/10 in ...

Times Internet posts 24% revenue jump to Rs 1,625 Cr in FY20

  Times Internet has posted a 24% jump in its annual revenue in the financial year ending March, recording Rs 1,625 crore in revenue in FY20. In its annual report, the company  said the revenue growth has been adjusted for seasonality of cricket events. In FY19, it had posted revenues of $196 million. The company has registered a surge across its revenue streams i.e. advertising revenue, subscribers, transaction revenue and gross merchandise value (GMV) in the last fiscal year. While advertising revenue grew 22% with faster growth in music and video, overall subscribers to Times Prime grew 62%.  Times Internet’s annualized GMV in transacting businesses grew 68% with a 75% jump in net revenues, said the company in its annual report. Its subscription and transactional businesses include Times Prime, Gaana Plus, TOI+, ET Prime, and Gourmet Passport.  Times Prime also crossed 2 million subscribers last year. “We broadened our media strategy beyond news, and we focused on...